Whale, Orca (Creature)
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WHALE, ORCA
{{Monster Table
| creature= Whale, Orca
| style=
| size=Huge | type= Animal
| hd= 9d8+48 | hp=88
| init= +2
| speed= Swim 50 ft. (10 squares)
| ac= 16 (–2 size, +2 Dex, +6 natural) | touch= 10 | flat= 14
| bab= +6 | grapple=+22
| at= Bite +12 melee (2d6+12)
| full_at= Bite +12 melee (2d6+12)
| space= 15 ft. | reach=10 ft.
| sa= —
| sq= Blindsight 120 ft., hold breath, low-light vision
| fort= +11 | ref= +8 | will= +5
| | str=27| dex=15| con=21| int=2| wis=14| cha=6
| skills= Listen +14*, Spot +14*, Swim +16
| feats= Alertness, Endurance, Run, Toughness
| env= Cold aquatic
| org= Solitary or pod (6–11)
| cr= 5
| adv= 10–13 HD (Huge); 14–27 HD (Gargantuan)
| align= Always neutral
| la= —
}}
These ferocious creatures are about 30 feet long. They eat fish, squid, seals, and other whales.
Blindsight (Ex): Whales can “see” by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the whale to rely on its vision, which is approximately as good as a human’s. Hold Breath (Ex): A whale can hold its breath for a number of rounds equal to 8 x its Consitution score before it risks drowning. Skills: A whale has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A whale has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsight is negated. SEE WIKIPEDIA ENTRY: Orca- System Reference Document -> List of Creatures (SRD)
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Category:SRD Category:Creature Category:Animal Type Category:Neutral (Law-Chaos) Alignment Category:Neutral (Good-Evil) Alignment Category:Aquatic Subtype Category:CR5 Category:Cold Climate Category:Huge Size Category:LA-{{OGL Bottom|the System 3.5 Reference Document|SRD}}